In a recent statement, the Sandbox has confirmed recruiting former executive at Ubisoft and PlayStation. The experienced gaming executive is a gem for The Sandbox.
The veteran will oversee the creator economy push and is poised to take over at the Voxel-oriented NFT gaming platform. As such, the firm announced Tuesday that Sebastiani is becoming the head of the creator economy.
As the chief content executive, Nicola Sebastiani will facilitate the development of the creator economy for the crypto-forward firm.
The Sandbox revealed in a Tuesday, October 17 statement engaging the veteran’s services in the gaming landscape. The Tuesday statement Sebastiani contributed to the gaming industry.
The Sandbox illustrated that the veteran has worked at Ubisoft and was involved in confounding the App Store. Also, he has steered the PlayStation since 2021. The current engagement tasks Sebastiani to navigate the Web3-based ecosystem – The Sandbox.
Sandbox Prioritizing User-Generated Content
Sebastiani restated that the world realized a historical shift towards the creator economy. The gaming veteran reiterated that the priority on user-generated content (UGC) is the dominant trend that continues to realize accelerated popularity. Sebastian observed that the Sandbox has specialized in offering mini-games and in-game experiences within its platform.
The Sandbox needs to expand its scope into the user-generated content trend. The Veteran gaming executive reassures users to Leverage the Sandbox platform to suit their desired use. Consequently, users can utilize the Sandbox platform to socialize and experiment.
Sebastian considers The Sandbox ecosystem more suited to serve as a social platform. Besides the priority in the Creator economy, the veteran indicated that the platform will pursue game publishing and in-house game production. Also in the platform’s pipeline is developing other tools, including Game Maker and VoxEdit at the company.
The Sandbox is set to deploy a unique approach from rivals in the broader gaming industry. As such, it will diverge from Roblox, Minecraft and Fortnite by pursuing crypto and nonfungible tokens (NFTs) knowledge and use it to optimize the experience.
Sebastiani clarified that users would readily link their crypto wallets to ease acquiring in-game items. However, the users cannot utilize the SAND token in purchasing the virtual land NFTs they will build upon and play within it.
Sebastiani is optimistic that the platform’s crypto elements will excite the players and creators through the capability to leverage the accomplishment. In particular, he considers that the UGC orientation would reward ownership.
Sebastiani considers that the shift towards empowering the creators yields the capability to publish and simultaneously monetize their experiences. The company added that the Sandbox players will have the ability to build upon their experiences. Such will involve leeway to self-publish the experiences by December 2023.
The newly recruited content executive lauded The Sandbox’s achievements of 4.5 million users with equal registered crypto wallets. The experienced gaming expert observed that the platform charges a 5% fee. The amount is reinvested within the community via multiple methods, including allocating to the company’s Game Makers Fund.
The 5% charge leaves The Sandbox only trailing the NFT-powered Decentraland platform that imposes 2.5% creator revenue. Such is in disparity to the 30% in Roblox and 12% in Epic Games.
The Sandbox had in September registered 3840 active wallets that were uniquely engaged with its platform. The engagement earned the platform $2.26 million in aggregated volume, per DappRadar data. The crypto analytics revealed that Decentraland had 2770 unique wallets that earned $19880 in September.
Sebastiani recruitment is timely since the company announced the need to expand its scope. In particular, the Sandbox chief operating executive Sebastien Borget had lauded virtual reality in an NFC Lisbon event. He hailed the unique Vision Pro headset by Apple as groundbreaking.
The Sandbox to Tap Creator-Oriented Economy
While the tech giant hardly utilized the phrase metaverse while unveiling the headset, Borget expressed confidence that the technology will witness increased utilization and facilitate participation across various digital worlds.
The quest for expanded scope for The Sandbox is critical since the industry titans dwarf the crypto-powered game ecosystem. Roblox has over 200M monthly users. Epic’s Fortnite averages 230 million users monthly, attracted by the platform’s shift towards UGC.
The Sandbox should lead crypto-powered metaverse platforms in attracting creators to nurture competitiveness in the evolving Creator-oriented economy. The objective is worth pursuing, backed by Goldman Sachs’s prediction of a $250 billion creator economy sustaining growth to $480 billion by 2026.
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